EMMA TAIT
DATA VISUALIZATION ENGINEER
About
I am a data scientist and visualization engineer with an extensive background in geographic information systems, cartography, web and database development, creative design, and visual art. Currently I am a Product Engineer for Esri.
Portfolio
Data Visualization Society Mentorship Program
Interactive visualization answering the question "What can I learn about myself from the games that I play?"
Tools: Figma, Tableau Desktop, Tableau Prep, Tableau Public.
Forest Ecosystem Monitoring Cooperative
Combining dozens of key datasets into a snapshot of the overall status of Vermont’s forests
Responsibilities: Analysis, design implementation, end-to-end redevelopment, interactive data visualization
Tools: PHP, Javascript, MySQL, Datatables, Highcharts, HTML, CSS
Forest Ecosystem Monitoring Cooperative
Track changes, explore trends and look for shifts in disturbance regimes across northeastern forests.
Responsibilities: Analysis, design implementation, end-to-end redevelopment, interactive data visualization, project management
Tools: PHP, Javascript, MySQL, Datatables, Highcharts, Open Layers, Leaflet, HTML, CSS
Forest Ecosystem Monitoring Cooperative
Compare methods and find data from forest regeneration projects across the Northeast.
Responsibilities: Analysis, design implementation, end-to-end redevelopment, interactive data visualization, front-end development, design review
Tools: PHP, Javascript, MySQL, Datatables, Highcharts, Open Layers, Leaflet, HTML, CSS
OTHER WORK
Illustrated Maps
My love of maps is why I am a data visualization engineer. Here I combine my love and knowledge of cartography, geography and art. Every map tells a story. A story about people, landscapes and lives lived, whether real or imagined. It is one of the things I find most compelling about maps and the reason I return to them again and again. For me, all stories begin in a place, in relation to the world; on a map.
Drawn for a map challenge with the stipulation to use black white and one other color.
Drawn for a map challenge with the stipulation to use black white and one other color.
Costume Design and Construction
Costume design and construction fulfills my desire for tangible storytelling. Costume plates are themselves a form of data visualization and the construction of the illustrated designs is combines technical skill and creative problem solving to create a garment that communicates something about a who a person is and how they want to be in the world.
Costume plate for Much Ado About Nothing, set in 1920. Beatrice - Act 2 Scene 1
Costume plate for a thematic seven deadly sins. Each sin has metal replacements representative of that sin. Greed has metal hands.
Costume plate for Much Ado About Nothing, set in 1920. Beatrice - Act 2 Scene 1